UnderVega 1er Aniversario - 13th place
The Exiled Dead
Death
Card sets (9)
Daring Delvers Rivals Deck
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 17 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (13)
Total glory - 22
6 |
6 |
1
4 | 1
Gambits (10)
10 | 0
Upgrades (10)
5 | 5
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 23/44 (52.27%) | |||||
E21 | Centre of Attention | Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E42 | Bag of Tricks | Action: Search your power deck for a card, reveal it to each opponent and add it to your hand. Then shuffle your power deck and give this fighter one Charge token. | - | - | - | NewestDuplicate | ||||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
H97 | Alternating Strikes | Surge: Score this immediately after an activation step in which two or more friendly fighters each made one or more Attack actions. Restricted |
1 | - | - | - | 2/44 (4.55%) | |||||
H103 | Force Dynamic | Score this in an end phase if one or more friendly fighters each have two or more Move tokens. | 1 | - | - | - | ||||||
H112 | Dynamic Cage | Choose one enemy fighter adjacent to two or more friendly conductive fighters. Deal 1 damage to the chosen fighter. | - | - | - | - | 2/44 (4.55%) | |||||
H116 | Sparking Shuffle | Choose up to two friendly conductive minions. Push each chosen fighter up to 2 hexes. | - | - | - | - | 2/44 (4.55%) | |||||
H122 | Dynamic Enhancer | +1 Damage to friendly conductive minions' Range 1 Attack actions, other than Scything Attack actions, while they are within 2 hexes. | - | Deintalos the Exile, Prentice Marcov | - | - | 2/44 (4.55%) | |||||
H123 | Dynamic Stabilizer | When a friendly conductive minion within 2 hexes is dealt damage, reduce that damage by 1, to a minimum of 1. | - | Deintalos the Exile, Prentice Marcov | - | - | 2/44 (4.55%) | |||||
H125 | Prison of Grief | Spell Reaction (Focus): Use this after an enemy fighter's activation, if that fighter is within 3 hexes. If cast, stagger that fighter. |
- | Wizard | - | - | ||||||
NM173 | Transferred Vigour | Spell Action (Channel): If cast, choose one friendly fighter that is out of action. Place the chosen fighter in a hex adjacent to the caster and give that fighter one Raise token. Then deal damage to the caster equal to the Wounds characteristic of the chosen fighter. | - | Wizard | - | - | ||||||
NM190 | Beating the Odds | Hybrid: Score this in the third end phase if: There are one or more surviving friendly minions Or: There are two or more surviving friendly fighters with no wound counters. |
2 | - | - | - | 2/44 (4.55%) | |||||
NM194 | Call of the Dark | Score this in an end phase if four or more fighters are each in a cover hex. After you score this card, pick one opponent. That opponent's warband deals 1 damage to one fighter from your warband that is in a cover hex. |
3 | - | - | - | ||||||
NM214 | Master the Abyss | Score this in an end phase if three or more friendly fighters are each in a cover hex. After you score this card, pick one opponent. That opponent's warband deals 1 damage to one fighter from your warband that is in a cover hex. |
2 | - | - | - | ||||||
NM217 | Open the Waking Gate | Surge, Dual: Score this immediately after: An activation step if a friendly Penumbral Lock gambit is persisting And: A friendly fighter has the Penumbral Key upgrade. When you score this objective, that friendly fighter is taken out of action. |
3 | - | - | - | ||||||
NM218 | Plumbing the Depths | Score this in an end phase if one or more friendly fighters are in a cover hex, one or more friendly fighters are on a feature token and one or more friendly fighters are in a lethal hex. | 2 | - | - | - | 2/44 (4.55%) | |||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 6/44 (13.64%) | |||||
NM239 | Drifting Tides | (Errata update) Domain You cannot play this in the final power step of the action phase. At the end of the action phase, pick one: Give a fighter one upgrade from your hand. Do not spend any glory points when you play that card. Or, pick one objective token, then move that objective token into an adjacent hex. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | 8/44 (18.18%) | |||||
NM263 | The Penumbral Lock | Objective tokens cannot be flipped. This effect persists until the end of the round or until one or more objective tokens are moved into an adjacent hex. | - | - | - | - | ||||||
NM284 | Detailed Map Fragment | Map Action: Gain 1 spent glory point. Pick one opponent. That opponent can play one upgrade without spending any glory points. Then break this card. Reaction: After an activation step, if this fighter has four Map upgrades and is holding an objective, gain 2 glory points. Then break each Map upgrade this fighter has. |
- | - | - | - | 4/44 (9.09%) | |||||
NM297 | Penumbral Key | Cursed Key If this fighter is in a starting hex in enemy territory at the end of the third action phase, gain 1 glory point. |
- | - | - | - | ||||||
NM304 | Tantalising Map Fragment | Map If this fighter is holding an objective, this fighter can make this action. Action: Flip an objective token this fighter is on. Then gain 1 spent glory point, give this fighter one Charge token, and break this card. |
- | - | - | - | ||||||
DD2 | Brave the Rootmaze | Surge: Score this immediately after an activation if three or more friendly fighters are each in a cover hex or lethal hex or on a feature token. | 1 | - | - | - | 3/44 (6.82%) | |||||
DD14 | Flame Wisps | Denizen Choose one friendly fighter and one enemy fighter within 3 hexes of that fighter and visible to that fighter. Roll two magic dice, or three magic dice if the chosen friendly fighter is a wizard. If you roll two or more matching symbols, deal 1 damage to the chosen enemy fighter. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
DD16 | Quickroots | Trap Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter. Restricted |
- | - | - | - | 8/44 (18.18%) | |||||
DD25 | Conqueror's Circlet | +1 Move Each other friendly fighter's Move characteristic is equal to this fighter's Move characteristic. |
- | Leader | - | - | 2/44 (4.55%) | |||||
BA6 | Loyal Allies | Surge, Dual: Score this immediately after an Attack action if: A friendly fighter's attack or defence roll included one or more Single support or Double support And: One or more of those symbols was a success. |
1 | - | - | - | 5/44 (11.36%) | |||||
BA12 | We Stand Together | Surge, Dual: Score this immediately after an opponent's power step if: Two or more friendly fighters are each a beast, companion, minion and/or have one or more Denizen upgrades And: Two or more of those fighters are on objective tokens. |
1 | - | - | - | 3/44 (6.82%) | |||||
BA17 | Overly-protective | Reaction: Play this after a successful Attack action that targeted a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Draw 2 power cards. | - | - | - | - | ||||||
BA22 | Winds of Wrath | Domain While one or more fighters that are beasts, companions, minions and/or have one or more Denizen upgrades are out of action, +1 Dice to Range 1 Attack actions, other than Scything Attack actions, made by those fighters' warbands. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | ? | - | ||||||
SS9 | Sorcerous Treasure-hunter | Dual: Score this in an end phase if: One or more friendly wizards are each holding an objective And: One or more of those wizards each have three or more upgrades. |
2 | - | - | - | 8/44 (18.18%) |